Essembra
The Green Eagle
A tavern honoring Aklesar the Wind Rider, a ranger of local adventuring fame
A tavern honoring Aklesar the Wind Rider, a ranger of local adventuring fame
Cormanthor
Rauthauvyr's Road
The road through Cormanthor, forged by Rauthauvyr of Sembia some five centuries ago
The Eshen Glade
A small, secluded village-camp of human and half-elven refugees of the Retreat
Falidhara's Grove
A small forest grove east of the Eshen Glade, formerly protected by the elf maiden Falidhara
The Gnolls' Cave
A gaping hole in a jutting rock formation near the Duathamper riverbed
The Standing Stone
A monument to the Dales Compact, standing in sight of Rauthauvyr's Road to remind travelers to always honor the great treaty
The Vale of Lost Voices
A ghostly vale along Rauthauvyr's Road said to be haunted by elven spirits
The Red Plume Camp
A small forest-camp two days out from Hillsfar where the Red Plume contingent was assailed by wild elves
Elua's Ride
The trail leading east from Hillsfar, a day's ride and more to Elventree
The road through Cormanthor, forged by Rauthauvyr of Sembia some five centuries ago
The Eshen Glade
A small, secluded village-camp of human and half-elven refugees of the Retreat
Falidhara's Grove
A small forest grove east of the Eshen Glade, formerly protected by the elf maiden Falidhara
The Gnolls' Cave
A gaping hole in a jutting rock formation near the Duathamper riverbed
The Standing Stone
A monument to the Dales Compact, standing in sight of Rauthauvyr's Road to remind travelers to always honor the great treaty
The Vale of Lost Voices
A ghostly vale along Rauthauvyr's Road said to be haunted by elven spirits
The Red Plume Camp
A small forest-camp two days out from Hillsfar where the Red Plume contingent was assailed by wild elves
Elua's Ride
The trail leading east from Hillsfar, a day's ride and more to Elventree
Hillsfar
The Tangled Vine Tavern
An ivy-covered limestone tavern near the south gates
The Market Square
Hillsfar's trade square, occupied by numerous merchant-posts, shopfronts, inns, and restaurants
The Monastery of the Hallowed Pale
A narrow, angled structure adorned with old, arching windows west of the city's main market
Ye Olde Trip to Cormyr
A small, lowcoin inn and tavern near the city's market square whose decor is an homage to the feudal country of Cormyr
The Red Plume Gatehouse
A small barrack near the city's south gates outfitted by the Red Plumes
The Temple of Mielikki
A small, isolated structure situated east of the Red Plume gatehouse, overgrown from the inside by towering trees
Tairnor's Fine Brick and Stone Company
A stone and masonry company where Heseail works as a laborer, located near the northern docks
The Hornweather Smithy
An upscale white-limestonehewn smithy, south of the market square
The City Barracks
Hillsfar's main barracks, located in the center of the city
The Goat's Haunches
A small, modest tavern and restaurant known for its mutton stew, located north of the market
Feton's Prowl
A shady tavern of questionable patronage east of Hillsfar's market square
The Silver Stag
An alehouse made up to look like a ramshackle hunting lodge, located on Pale Moon Lane
Cahylie's Hideout
A secret basement complex below and across the street from the Silver Stag
The Main Gatehouse
A two-story building that serves as the city's jail, located near Hillsfar's westernmost wall
The Smiling Scimitar
A weathered, single-story taphouse, located along the docks
The Tired Hobgoblin
A quiet inn with a shingled awning, located a short ways away from the docks
An ivy-covered limestone tavern near the south gates
The Market Square
Hillsfar's trade square, occupied by numerous merchant-posts, shopfronts, inns, and restaurants
The Monastery of the Hallowed Pale
A narrow, angled structure adorned with old, arching windows west of the city's main market
Ye Olde Trip to Cormyr
A small, lowcoin inn and tavern near the city's market square whose decor is an homage to the feudal country of Cormyr
The Red Plume Gatehouse
A small barrack near the city's south gates outfitted by the Red Plumes
The Temple of Mielikki
A small, isolated structure situated east of the Red Plume gatehouse, overgrown from the inside by towering trees
Tairnor's Fine Brick and Stone Company
A stone and masonry company where Heseail works as a laborer, located near the northern docks
The Hornweather Smithy
An upscale white-limestonehewn smithy, south of the market square
The City Barracks
Hillsfar's main barracks, located in the center of the city
The Goat's Haunches
A small, modest tavern and restaurant known for its mutton stew, located north of the market
Feton's Prowl
A shady tavern of questionable patronage east of Hillsfar's market square
The Silver Stag
An alehouse made up to look like a ramshackle hunting lodge, located on Pale Moon Lane
Cahylie's Hideout
A secret basement complex below and across the street from the Silver Stag
The Main Gatehouse
A two-story building that serves as the city's jail, located near Hillsfar's westernmost wall
The Smiling Scimitar
A weathered, single-story taphouse, located along the docks
The Tired Hobgoblin
A quiet inn with a shingled awning, located a short ways away from the docks
Elventree
The Free Spirits Tavern
A quaint, airy cottage-served-tavern, manned and frequented by halflings
The Swaying Bough Inn
An inn set up within a large oak tree, located deep within the village
Lady Elassidil's Cottage
Residence of the High Herald, located in seclusion beyond the Swaying Bough Inn
A quaint, airy cottage-served-tavern, manned and frequented by halflings
The Swaying Bough Inn
An inn set up within a large oak tree, located deep within the village
Lady Elassidil's Cottage
Residence of the High Herald, located in seclusion beyond the Swaying Bough Inn
Zhentil Keep
Burgem's Battlery and Armor Fittings
An armory whose basement houses a Zhent-manned portal to Cormanthor
Wagonwright's Square
A specific run of shops, inns, and taverns several blocks from Burgem's
The Choice of Arms
A lowcoin tavern said to cater to mercenaries and their ilk
Balorfire Jovials
A rowdy alehouse overwrought with vicious men and half-orcs
The Come Right Inn
A reputed brothel, tended by a heavy-set bouncer
Tethyr Thy Blade and Temper
A dimly-lit tavern proclaimed to be a "Naug-adar mustering hole"
The Lucid Pearl
An out-of-the-way taproom tended by a lithe woman with infrequently flashing yellow eyes
The Inner Quarter
Zhentil Keeps innermost ward, houses governing offices, towers, and minor strongholds
The Steadfast's Citadel
A towering inn grandly decorated inside with historical paintings and sculptures
The Hall of Records
A grandiose library adorned with sconces and stained glass windows, holds records of happenings both significant and mundane
An armory whose basement houses a Zhent-manned portal to Cormanthor
Wagonwright's Square
A specific run of shops, inns, and taverns several blocks from Burgem's
The Choice of Arms
A lowcoin tavern said to cater to mercenaries and their ilk
Balorfire Jovials
A rowdy alehouse overwrought with vicious men and half-orcs
The Come Right Inn
A reputed brothel, tended by a heavy-set bouncer
Tethyr Thy Blade and Temper
A dimly-lit tavern proclaimed to be a "Naug-adar mustering hole"
The Lucid Pearl
An out-of-the-way taproom tended by a lithe woman with infrequently flashing yellow eyes
The Inner Quarter
Zhentil Keeps innermost ward, houses governing offices, towers, and minor strongholds
The Steadfast's Citadel
A towering inn grandly decorated inside with historical paintings and sculptures
The Hall of Records
A grandiose library adorned with sconces and stained glass windows, holds records of happenings both significant and mundane
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