Essembra
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The Green Eagle
A tavern honoring Aklesar the Wind Rider, a ranger of local adventuring fame
A tavern honoring Aklesar the Wind Rider, a ranger of local adventuring fame
Cormanthor
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Rauthauvyr's Road
The road through Cormanthor, forged by Rauthauvyr of Sembia some five centuries ago
The Eshen Glade
A small, secluded village-camp of human and half-elven refugees of the Retreat
Falidhara's Grove
A small forest grove east of the Eshen Glade, formerly protected by the elf maiden Falidhara
The Gnolls' Cave
A gaping hole in a jutting rock formation near the Duathamper riverbed
The Standing Stone
A monument to the Dales Compact, standing in sight of Rauthauvyr's Road to remind travelers to always honor the great treaty
The Vale of Lost Voices
A ghostly vale along Rauthauvyr's Road said to be haunted by elven spirits
The Red Plume Camp
A small forest-camp two days out from Hillsfar where the Red Plume contingent was assailed by wild elves
Elua's Ride
The trail leading east from Hillsfar, a day's ride and more to Elventree
The road through Cormanthor, forged by Rauthauvyr of Sembia some five centuries ago
The Eshen Glade
A small, secluded village-camp of human and half-elven refugees of the Retreat
Falidhara's Grove
A small forest grove east of the Eshen Glade, formerly protected by the elf maiden Falidhara
The Gnolls' Cave
A gaping hole in a jutting rock formation near the Duathamper riverbed
The Standing Stone
A monument to the Dales Compact, standing in sight of Rauthauvyr's Road to remind travelers to always honor the great treaty
The Vale of Lost Voices
A ghostly vale along Rauthauvyr's Road said to be haunted by elven spirits
The Red Plume Camp
A small forest-camp two days out from Hillsfar where the Red Plume contingent was assailed by wild elves
Elua's Ride
The trail leading east from Hillsfar, a day's ride and more to Elventree
Hillsfar
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The Tangled Vine Tavern
An ivy-covered limestone tavern near the south gates
The Market Square
Hillsfar's trade square, occupied by numerous merchant-posts, shopfronts, inns, and restaurants
The Monastery of the Hallowed Pale
A narrow, angled structure adorned with old, arching windows west of the city's main market
Ye Olde Trip to Cormyr
A small, lowcoin inn and tavern near the city's market square whose decor is an homage to the feudal country of Cormyr
The Red Plume Gatehouse
A small barrack near the city's south gates outfitted by the Red Plumes
The Temple of Mielikki
A small, isolated structure situated east of the Red Plume gatehouse, overgrown from the inside by towering trees
Tairnor's Fine Brick and Stone Company
A stone and masonry company where Heseail works as a laborer, located near the northern docks
The Hornweather Smithy
An upscale white-limestonehewn smithy, south of the market square
The City Barracks
Hillsfar's main barracks, located in the center of the city
The Goat's Haunches
A small, modest tavern and restaurant known for its mutton stew, located north of the market
Feton's Prowl
A shady tavern of questionable patronage east of Hillsfar's market square
The Silver Stag
An alehouse made up to look like a ramshackle hunting lodge, located on Pale Moon Lane
Cahylie's Hideout
A secret basement complex below and across the street from the Silver Stag
The Main Gatehouse
A two-story building that serves as the city's jail, located near Hillsfar's westernmost wall
The Smiling Scimitar
A weathered, single-story taphouse, located along the docks
The Tired Hobgoblin
A quiet inn with a shingled awning, located a short ways away from the docks
An ivy-covered limestone tavern near the south gates
The Market Square
Hillsfar's trade square, occupied by numerous merchant-posts, shopfronts, inns, and restaurants
The Monastery of the Hallowed Pale
A narrow, angled structure adorned with old, arching windows west of the city's main market
Ye Olde Trip to Cormyr
A small, lowcoin inn and tavern near the city's market square whose decor is an homage to the feudal country of Cormyr
The Red Plume Gatehouse
A small barrack near the city's south gates outfitted by the Red Plumes
The Temple of Mielikki
A small, isolated structure situated east of the Red Plume gatehouse, overgrown from the inside by towering trees
Tairnor's Fine Brick and Stone Company
A stone and masonry company where Heseail works as a laborer, located near the northern docks
The Hornweather Smithy
An upscale white-limestonehewn smithy, south of the market square
The City Barracks
Hillsfar's main barracks, located in the center of the city
The Goat's Haunches
A small, modest tavern and restaurant known for its mutton stew, located north of the market
Feton's Prowl
A shady tavern of questionable patronage east of Hillsfar's market square
The Silver Stag
An alehouse made up to look like a ramshackle hunting lodge, located on Pale Moon Lane
Cahylie's Hideout
A secret basement complex below and across the street from the Silver Stag
The Main Gatehouse
A two-story building that serves as the city's jail, located near Hillsfar's westernmost wall
The Smiling Scimitar
A weathered, single-story taphouse, located along the docks
The Tired Hobgoblin
A quiet inn with a shingled awning, located a short ways away from the docks
Elventree
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The Free Spirits Tavern
A quaint, airy cottage-served-tavern, manned and frequented by halflings
The Swaying Bough Inn
An inn set up within a large oak tree, located deep within the village
Lady Elassidil's Cottage
Residence of the High Herald, located in seclusion beyond the Swaying Bough Inn
A quaint, airy cottage-served-tavern, manned and frequented by halflings
The Swaying Bough Inn
An inn set up within a large oak tree, located deep within the village
Lady Elassidil's Cottage
Residence of the High Herald, located in seclusion beyond the Swaying Bough Inn
Zhentil Keep
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Burgem's Battlery and Armor Fittings
An armory whose basement houses a Zhent-manned portal to Cormanthor
Wagonwright's Square
A specific run of shops, inns, and taverns several blocks from Burgem's
The Choice of Arms
A lowcoin tavern said to cater to mercenaries and their ilk
Balorfire Jovials
A rowdy alehouse overwrought with vicious men and half-orcs
The Come Right Inn
A reputed brothel, tended by a heavy-set bouncer
Tethyr Thy Blade and Temper
A dimly-lit tavern proclaimed to be a "Naug-adar mustering hole"
The Lucid Pearl
An out-of-the-way taproom tended by a lithe woman with infrequently flashing yellow eyes
The Inner Quarter
Zhentil Keeps innermost ward, houses governing offices, towers, and minor strongholds
The Steadfast's Citadel
A towering inn grandly decorated inside with historical paintings and sculptures
The Hall of Records
A grandiose library adorned with sconces and stained glass windows, holds records of happenings both significant and mundane
An armory whose basement houses a Zhent-manned portal to Cormanthor
Wagonwright's Square
A specific run of shops, inns, and taverns several blocks from Burgem's
The Choice of Arms
A lowcoin tavern said to cater to mercenaries and their ilk
Balorfire Jovials
A rowdy alehouse overwrought with vicious men and half-orcs
The Come Right Inn
A reputed brothel, tended by a heavy-set bouncer
Tethyr Thy Blade and Temper
A dimly-lit tavern proclaimed to be a "Naug-adar mustering hole"
The Lucid Pearl
An out-of-the-way taproom tended by a lithe woman with infrequently flashing yellow eyes
The Inner Quarter
Zhentil Keeps innermost ward, houses governing offices, towers, and minor strongholds
The Steadfast's Citadel
A towering inn grandly decorated inside with historical paintings and sculptures
The Hall of Records
A grandiose library adorned with sconces and stained glass windows, holds records of happenings both significant and mundane
0 adventurers hailed: